The use of Massive Online Games in game-based learning activities

Authors

DOI:

https://doi.org/10.35622/j.rie.2022.03.001

Keywords:

COVID-19, learning, videogames, virtual reality, virtual world

Abstract

The popularity of massively multiplayer online games such as Minecraft and Roblox has aroused the attention of teachers and educational researchers in the past decade. The purpose of this paper is to provide preliminary classroom experience using Roblox in game-based learning activities through action research. Convenience and quota sampling were used, intervening in four groups from different educational levels: 1 secondary, 1 high school, and 2 colleges. The learning activities with Roblox were conducted during the 2020-2021 academic year during the COVID-19 pandemic that forced Mexican schools to go digital.  Roblox was used to learn content (like dinosaurs, contagious diseases, system definition) and interpersonal skills (negotiation, cooperation). The participants’ learning perception was explored through quantitative and qualitative data. Findings suggest that students enjoyed the Roblox learning activity as it allowed social interaction between classmates. The students evaluated the learning through the Roblox activity class on different scales (3,08; 3,18; 4,07 and 4,21 on the Likert scale). The results indicate that there are generational differences between groups. Finally, the paper offers concrete suggestions for the use of Roblox in the educational context.

Author Biographies

  • Lorena Hernández, Universidad del Caribe

    Profesora Investigadora de Tiempo Completo en la Universidad del Caribe en Cancún, Quintana Roo- México. Tiene una Licenciatura en Psicología por la Universidad Nacional Autónoma de México (UNAM). Acreditó una Maestría en Administración por el ITESM (Instituto Tecnológico de Estudios Superiores de Monterrey, Campus Ciudad de México). Cuenta con un Doctorado en Estudios Organizacionales por la Universidad Autónoma Metropolitana (UAM). Actualmente funge como coordinadora del programa de Maestría en Innovación y Gestión del Aprendizaje Organizacional en la Universidad del Caribe.

  • Verónica Hernández, National Autonomous University of Mexico

    Médica Veterinaria Zootecnista egresada de la Universidad Nacional Autónoma de México, con Especialidad en Formación de Competencias para la Atención a la Diversidad Educativa Psi-Puedo. Actualmente docente en materias de Ciencias y Laboratorios a Nivel Medio en el estado de Quintana Roo, México.

  • Farah Neyra, National Autonomous University of Mexico

    Médica Veterinaria Zootecnista por la Universidad Nacional Autónoma de México, C.U. con más de 15 años al servicio de la educación básica y media superior, cuenta con una Maestría en Gestión e Innovación Educativa por la Universidad Motolinía del Pedregal. Actualmente se desempeña como Coordinadora de grado en el Instituto de Humanidades y Ciencias, A.C. de C.V. en la Ciudad de México. También funge como profesora de tiempo completo en el área de Ciencias en la misma Institución.

  • Julieta Carrillo, Universidad del Caribe

    Julieta Carrillo Acosta es profesora de tiempo completo en la Universidad del Caribe . Esta adscrita al departamento de idiomas. Posee un doctorado en educacion por la Universidad de Sur campus Cancun Q. Roo Mexico. Cuenta con una maestria en psicopedagogia por la Universidad Nacional a Distancia de Costa Rica asi como un posgrado en diseño de entornos virtuales de aprendizaje por la Organizacion de los Estados Iberoamericanos . Tambien Es egresada de la Normal Superior de Educacion en Cancun en donde obtuvo el grado de licenciada en Educacion Media Superior especializada en la enseñanza del ingles como segunda lengua en donde obtuvo el segundo mejor promedio de su generacion.

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Published

2022-03-07

Issue

Section

Artículos originales

How to Cite

Hernández, L., Hernández, V., Neyra, F., & Carrillo, J. (2022). The use of Massive Online Games in game-based learning activities. Revista Innova Educación, 4(3), 7-30. https://doi.org/10.35622/j.rie.2022.03.001

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